Player Rerates - Age (default)
The new default rerate method for UHS is to rerate by age. Players are still required to play a minimum of 10 games in the season, otherwise they will suffer a rerate penalty, however, there is no stats micro-management required in order to manage your player's rerate chances.
While the COM is allowed to change the Increase and Decrease percentages, they are not able to change the age groupings for players. By default the percentages for the age groupings will drive the overall rerates, however, there are many factors that will play a part in modifying the final percentages.
The age groupings and default percentages apply to each SKILL that is being rerated not the player overall. The percentages are set to allow younger players to develop their skill over time while ensuring that older players start rerating downward, as it happens in the real world.
Age 15-19: Inc:35% Dec:5%
Age 20-22: Inc:30% Dec:10%
Age 23-26: Inc:25% Dec:15%
Age 27-30: Inc:20% Dec:20%
Age 31-35: Inc:15% Dec:25%
Age 36+ : Inc:15% Dec:30%
The player's age group will be based on the last season. The player will always age by a year BEFORE rerates, so we want to base their rerate on their age last season, the most recent season that you as the GM have used them. This is similar in approach as Stat Rerates where we compare Last Season's stats (newSeason - 1) against the Previous Season's stats (newSeason - 2).
The league level that the player has the most Games Played in that season will be used for the purposes of the player's rerate level. In cases of a tie we use Pro > Farm > Junior. This was implemented to prevent GMs from having a player in the juniors and then moving them to the farm at the very end of the season for the extra bonus to their rerate.
A Coach's Development and Experience skills are used as modifiers depending on the player's age. The coach only affects the player if the player is on the TEAM the coach is on not the organization. So players on the Farm or still in the Juniors do not get the benefits of the Pro team's coach.
If the player's age is equal to or over the league's UFA Age limit, the coach's Experience stat is used to determine the rerate modifier.
If the player's age is under the league's UFA age limit, the coach's Development stat is used to determine the rerate modifier.
The coach's stat value and rerate modifiers are:
1 (Horrible): -5%
2-3 (Poor): -2.5%
7-8 (Good): +2.5%
9 (Excellent): +5%
Farm / Junior Development
To simulate the benefits of keeping players on the farm or junior clubs, we've added some bonuses depending on the player's age.
Age 18 - 20: Junior: +7.5% Farm: +5%
Age 21 - UFA (default 28): Farm: +5%
Minimum Games Played
So while we've primarily done away with stats micromanaging for this method of rerate, we would still require the player to have played in at least 10 games in the season. For each game they are under 10, they will receive a -1% penalty to their Increase percentage. The 10 games played can be from any combination of Pro, Farm or Junior league games.
To add an incentive for keeping around older/experienced players, a Leadership bonus is generated by any player that has played at least half the regular season on the pro team and is at or over the UFA Age (28 years old by default). For every year over 28, the player will generate a cumulative +0.1% Leadership bonus to all qualifying players' Rerate Increase %. There is no limit to how high the Leadership bonus can stack, although in theory, with proper GP management, the maximum the Leadership bonus could get is +45.6% (38 players at 40 years old).
Leadership Generation examples (assumes a 60-game regular season):
- a 35-year old having played 30 pro games would generate a +0.7% Leadership bonus.
- if the team had five 30-year olds, all having played 60 pro games, the Leadership bonus would go up another +1.0% (+0.2% for each of the five players) for a total of +1.7%.
- a 40-year old having played 20 pro games would not generate their team any Leadership bonus. While they may have played all their games on the pro team, they did not play at least half the regular season on the pro team.
To qualify for the Leadership bonus, a player must be considered "Pro" (see Level Determination) and also have played in at least a quarter of the regular season on the Pro team.
Leadership Bonus Qualification examples (assumes a 60-game regular season):
- a 25-year old player having played 40 pro & 20 farm games would qualify for the Leadership bonus. 40 pro games > 20 farm games, so they are considered "pro". In addition to this, 40 pro games is > 15 games (25% of 60 pro regular season games).
- a 35-year old player having played 20 pro games only would also qualify for the Leadership bonus. 20 pro games > 0 farm > 0 junior, so they are considered "pro". In addition to this, 20 pro games is > 15 games (25% of 60 pro regular season games).
- a 22-year old player having played 20 pro games & 40 farm games would NOT qualify for the Leadership bonus. They played more farm games, so they are considered "farm", despite having played the requisite 25% of pro regular season games.
Chemistry will still be affected by the player's overall rerate. The Chemistry skill rerates toward a perfect score of 5.5. If your player has an overall rerate of Decrease, the Chemistry will move 0.01 to 0.10 points towards 5.5. If your player has an overall rerate of No Change or Increase, the Chemistry will move 0.11 to 0.25 points towards 5.5.
Since we are not using stats to rerate player's skills, we must find a different method. If their overall rerate is Decrease, they will actually have a 25% chance to rerate their Fighting skill UP. If their overall rerate is No Change or Increase, there will be a 25% to rerate their Fighting skill DOWN.
We feel that as the player loses overall skill, they will move to other means to stay on their ice: typically through fighting. As the player's skill increases, they do not need to rely on their Fighting skill as much so the skill will decrease.